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SDL_GetGamepadAxisFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadAxisFromString(3) |
NAME¶
SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis enum.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);
DESCRIPTION¶
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.
FUNCTION PARAMETERS¶
- str
- string representing a SDL_Gamepad axis.
RETURN VALUE¶
Returns the SDL_GamepadAxis enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |