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SDL_GetGamepadAxisFromString(3) SDL3 FUNCTIONS SDL_GetGamepadAxisFromString(3)

NAME

SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis enum.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);

DESCRIPTION

This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

Note specially that "righttrigger" and "lefttrigger" map to SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.

FUNCTION PARAMETERS

string representing a SDL_Gamepad axis.

RETURN VALUE

Returns the SDL_GamepadAxis enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetGamepadStringForAxis(3)

SDL 3.2.14 Simple Directmedia Layer