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| SDL_GetGamepadPathForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadPathForID(3) |
NAME¶
SDL_GetGamepadPathForID - Get the implementation dependent path of a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadPathForID(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
Returns the path of the selected gamepad. If no path can be found, this function returns NULL; call SDL_GetError() for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.4.0 | Simple Directmedia Layer |