table of contents
SDL_GetGamepadPath(3) | SDL3 FUNCTIONS | SDL_GetGamepadPath(3) |
NAME¶
SDL_GetGamepadPath - Get the implementation-dependent path for an opened gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char * SDL_GetGamepadPath(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad ().
RETURN VALUE¶
Returns the implementation dependent path for the gamepad, or NULL if there is no path or the identifier passed is invalid.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |