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SDL_GetGamepadMappingForID(3) SDL3 FUNCTIONS SDL_GetGamepadMappingForID(3)

NAME

SDL_GetGamepadMappingForID - Get the mapping of a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened.

FUNCTION PARAMETERS

the joystick instance ID.

RETURN VALUE

when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetGamepads(3), SDL_GetGamepadMapping(3)

SDL 3.2.14 Simple Directmedia Layer