Scroll to navigation

SDL_GetGamepadMappingForID(3) SDL3 FUNCTIONS SDL_GetGamepadMappingForID(3)

NAME

SDL_GetGamepadMappingForID - Get the mapping of a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened.

FUNCTION PARAMETERS

the joystick instance ID.

RETURN VALUE

Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetGamepads(3), (3), SDL_GetGamepadMapping(3)

SDL 3.1.6 Simple Directmedia Layer