table of contents
SDL_GetGamepadMappingForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForID(3) |
NAME¶
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetGamepads(3), •(3), SDL_GetGamepadMapping(3)
SDL 3.1.6 | Simple Directmedia Layer |