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SDL_GetDisplayUsableBounds(3) | SDL3 FUNCTIONS | SDL_GetDisplayUsableBounds(3) |
NAME¶
SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
DESCRIPTION¶
This is the same area as SDL_GetDisplayBounds () reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.
Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetDisplayBounds(3), •(3), SDL_GetDisplays(3)
SDL 3.1.6 | Simple Directmedia Layer |