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SDL_GPUVertexInputState(3type) SDL3 DATATYPES SDL_GPUVertexInputState(3type)

NAME

SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUVertexInputState
{
    const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
    Uint32 num_vertex_buffers;                                        /**< The number of vertex buffer descriptions in the above array. */
    const SDL_GPUVertexAttribute *vertex_attributes;                  /**< A pointer to an array of vertex attribute descriptions. */
    Uint32 num_vertex_attributes;                                     /**< The number of vertex attribute descriptions in the above array. */
} SDL_GPUVertexInputState;

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_GPUGraphicsPipelineCreateInfo(3type)

SDL 3.1.6 Simple Directmedia Layer