table of contents
SDL_GPUVertexInputState(3type) | SDL3 DATATYPES | SDL_GPUVertexInputState(3type) |
NAME¶
SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input state.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUVertexInputState { const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ } SDL_GPUVertexInputState;
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type)
SDL 3.1.6 | Simple Directmedia Layer |