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    | SDL_GPUVertexInputState(3type) | SDL3 DATATYPES | SDL_GPUVertexInputState(3type) | 
NAME¶
SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input state.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexInputState
{
    const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
    Uint32 num_vertex_buffers;                                        /**< The number of vertex buffer descriptions in the above array. */
    const SDL_GPUVertexAttribute *vertex_attributes;                  /**< A pointer to an array of vertex attribute descriptions. */
    Uint32 num_vertex_attributes;                                     /**< The number of vertex attribute descriptions in the above array. */
} SDL_GPUVertexInputState;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_GPUGraphicsPipelineCreateInfo(3type), SDL_GPUVertexBufferDescription(3type), SDL_GPUVertexAttribute(3type)
| SDL 3.2.24 | Simple Directmedia Layer |