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SDL_GPUVertexInputState(3type) | SDL3 DATATYPES | SDL_GPUVertexInputState(3type) |
NAME¶
SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input state.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexInputState { const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ } SDL_GPUVertexInputState;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_GPUGraphicsPipelineCreateInfo(3type), SDL_GPUVertexBufferDescription(3type), SDL_GPUVertexAttribute(3type)
SDL 3.2.14 | Simple Directmedia Layer |