table of contents
| SDL_GPUVertexInputState(3type) | SDL3 DATATYPES | SDL_GPUVertexInputState(3type) |
NAME¶
SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input state.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexInputState
{
const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */
const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */
Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */
} SDL_GPUVertexInputState;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_GPUGraphicsPipelineCreateInfo(3type), SDL_GPUVertexBufferDescription(3type), SDL_GPUVertexAttribute(3type)
| SDL 3.2.18 | Simple Directmedia Layer |