table of contents
SDL_GPUTextureFormatTexelBlockSize(3) | SDL3 FUNCTIONS | SDL_GPUTextureFormatTexelBlockSize(3) |
NAME¶
SDL_GPUTextureFormatTexelBlockSize - Obtains the texel block size for a texture format.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint32 SDL_GPUTextureFormatTexelBlockSize( SDL_GPUTextureFormat format);
FUNCTION PARAMETERS¶
- format
- the texture format you want to know the texel size of.
RETURN VALUE¶
( Uint32 ) Returns the texel block size of the texture format.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.8 | Simple Directmedia Layer |