Scroll to navigation

SDL_GPUSampleCount(3type) SDL3 DATATYPES SDL_GPUSampleCount(3type)

NAME

SDL_GPUSampleCount - Specifies the sample count of a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GPUSampleCount
{
    SDL_GPU_SAMPLECOUNT_1,  /**< No multisampling. */
    SDL_GPU_SAMPLECOUNT_2,  /**< MSAA 2x */
    SDL_GPU_SAMPLECOUNT_4,  /**< MSAA 4x */
    SDL_GPU_SAMPLECOUNT_8   /**< MSAA 8x */
} SDL_GPUSampleCount;

DESCRIPTION

Used in multisampling. Note that this value only applies when the texture is used as a render target.

AVAILABILITY

This enum is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUTexture(3), (3), SDL_GPUTextureSupportsSampleCount(3)

SDL 3.1.6 Simple Directmedia Layer