table of contents
SDL_GPUSampleCount(3type) | SDL3 DATATYPES | SDL_GPUSampleCount(3type) |
NAME¶
SDL_GPUSampleCount - Specifies the sample count of a texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUSampleCount { SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ } SDL_GPUSampleCount;
DESCRIPTION¶
Used in multisampling. Note that this value only applies when the texture is used as a render target.
AVAILABILITY¶
This enum is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUTexture(3), •(3), SDL_GPUTextureSupportsSampleCount(3)
SDL 3.1.6 | Simple Directmedia Layer |