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SDL_GPUTextureSupportsSampleCount(3) SDL3 FUNCTIONS SDL_GPUTextureSupportsSampleCount(3)

NAME

SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GPUTextureSupportsSampleCount(
    SDL_GPUDevice *device,
    SDL_GPUTextureFormat format,
    SDL_GPUSampleCount sample_count);

FUNCTION PARAMETERS

a GPU context.
the texture format to check.
the sample count to check.

RETURN VALUE

Returns a hardware-specific version of min(preferred, possible).

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer