table of contents
SDL_GPURenderPass(3type) | SDL3 DATATYPES | SDL_GPURenderPass(3type) |
NAME¶
SDL_GPURenderPass - An opaque handle representing a render pass.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPURenderPass SDL_GPURenderPass;
DESCRIPTION¶
This handle is transient and should not be held or referenced after
SDL_EndGPURenderPass
is called.
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_BeginGPURenderPass(3), •(3), SDL_EndGPURenderPass(3)
SDL 3.1.6 | Simple Directmedia Layer |