table of contents
SDL_GPURenderPass(3type) | SDL3 DATATYPES | SDL_GPURenderPass(3type) |
NAME¶
SDL_GPURenderPass - An opaque handle representing a render pass.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPURenderPass SDL_GPURenderPass;
DESCRIPTION¶
This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |