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    | SDL_GPUBufferRegion(3type) | SDL3 DATATYPES | SDL_GPUBufferRegion(3type) | 
NAME¶
SDL_GPUBufferRegion - A structure specifying a region of a buffer.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferRegion
{
    SDL_GPUBuffer *buffer;  /**< The buffer. */
    Uint32 offset;          /**< The starting byte within the buffer. */
    Uint32 size;            /**< The size in bytes of the region. */
} SDL_GPUBufferRegion;
DESCRIPTION¶
Used when transferring data to or from buffers.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |