table of contents
SDL_GPUBufferRegion(3type) | SDL3 DATATYPES | SDL_GPUBufferRegion(3type) |
NAME¶
SDL_GPUBufferRegion - A structure specifying a region of a buffer.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferRegion { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ Uint32 size; /**< The size in bytes of the region. */ } SDL_GPUBufferRegion;
DESCRIPTION¶
Used when transferring data to or from buffers.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |