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SDL_CreateWindowWithProperties(3) SDL3 FUNCTIONS SDL_CreateWindowWithProperties(3)

NAME

SDL_CreateWindowWithProperties - Create a window with the specified properties.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Window * SDL_CreateWindowWithProperties(SDL_PropertiesID props);

DESCRIPTION

These are the supported properties:

SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN :
true if the window should be always on top

SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN :
true if the window has no window decoration

SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN :
true if the window will be used with an externally managed graphics
context.

SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN :
true if the window should accept keyboard input (defaults true)

SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN :
true if the window should start in fullscreen mode at desktop resolution

SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER :
the height of the window

SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN :
true if the window should start hidden

SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN :
true if the window uses a high pixel density buffer if possible

SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN :
true if the window should start maximized

SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN :
true if the window is a popup menu

SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN :
true if the window will be used with Metal rendering

SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN :
true if the window should start minimized

SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN :
true if the window is modal to its parent

SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN :
true if the window starts with grabbed mouse focus

SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN :
true if the window will be used with OpenGL rendering

SDL_PROP_WINDOW_CREATE_PARENT_POINTER :
an SDL_Window
that will be the parent of this window,
required for windows with the "tooltip", "menu", and "modal" properties

SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN :
true if the window should be resizable

SDL_PROP_WINDOW_CREATE_TITLE_STRING :
the title of the window, in UTF-8 encoding

SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN :
true if the window show transparent in the areas with alpha of 0

SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN :
true if the window is a tooltip

SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN :
true if the window is a utility window, not showing in the task bar and
window list

SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN :
true if the window will be used with Vulkan rendering

SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER :
the width of the window

SDL_PROP_WINDOW_CREATE_X_NUMBER : the
x position of the window, or

SDL_WINDOWPOS_CENTERED , defaults to

SDL_WINDOWPOS_UNDEFINED . This is relative to
the parent for windows with the "parent" property set.

SDL_PROP_WINDOW_CREATE_Y_NUMBER : the
y position of the window, or

SDL_WINDOWPOS_CENTERED , defaults to

SDL_WINDOWPOS_UNDEFINED . This is relative to
the parent for windows with the "parent" property set.

These are additional supported properties on macOS:

SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER :
the (__unsafe_unretained) NSWindow associated with the window, if you
want to wrap an existing window.

SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER :
the (__unsafe_unretained) NSView associated with the window, defaults
to [windowcontentView] These are additional supported properties on Wayland:

SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN

• true if the application wants to use the Wayland surface for a custom
role and does not want it attached to an XDG toplevel window. See
[README/wayland](README/wayland) for more information on using custom
surfaces.

SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN

• true if the application wants an associated wl_egl_window object to
be created and attached to the window, even if the window does not have
the OpenGL property or SDL_WINDOW_OPENGL flag set.

SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER

• the wl_surface associated with the window, if you want to wrap an
existing window. See [README/wayland](README/wayland) for more
information.

These are additional supported properties on Windows:

SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER :
the HWND associated with the window, if you want to wrap an existing
window.

SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER :
optional, another window to share pixel format with, useful for OpenGL
windows

These are additional supported properties with X11:

SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER :
the X11 Window associated with the window, if you want to wrap an
existing window.

The window is implicitly shown if the "hidden" property is not set.

Windows with the "tooltip" and "menu" properties are popup windows and have the behaviors and guidelines outlined in

SDL_CreatePopupWindow ().

If this window is being created to be used with an

SDL_Renderer , you should not add a graphics API specific property ( SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN , etc), as SDL will handle that internally when it chooses a renderer. However, SDL might need to recreate your window at that point, which may cause the window to appear briefly, and then flicker as it is recreated. The correct approach to this is to create the window with the

SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN property set to true, then create the renderer, then show the window with

SDL_ShowWindow ().

FUNCTION PARAMETERS

the properties to use.

RETURN VALUE

( SDL_Window
*) Returns the window that was created or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateProperties(3), (3), SDL_CreateWindow(3), (3), SDL_DestroyWindow(3)

SDL 3.1.6 Simple Directmedia Layer