table of contents
SDL_CreateWindow(3) | SDL3 FUNCTIONS | SDL_CreateWindow(3) |
NAME¶
SDL_CreateWindow - Create a window with the specified dimensions and flags.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Window * SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
DESCRIPTION¶
flags may be any of the following OR'd together:
• SDL_WINDOW_FULLSCREEN : fullscreen window at
desktop resolution
• SDL_WINDOW_OPENGL : window usable with an OpenGL
context
• SDL_WINDOW_OCCLUDED : window partially or
completely obscured by another window
• SDL_WINDOW_HIDDEN : window is not visible
• SDL_WINDOW_BORDERLESS : no window decoration
• SDL_WINDOW_RESIZABLE : window can be resized
• SDL_WINDOW_MINIMIZED : window is minimized
• SDL_WINDOW_MAXIMIZED : window is maximized
• SDL_WINDOW_MOUSE_GRABBED : window has
grabbed mouse focus
• SDL_WINDOW_INPUT_FOCUS : window has input
focus
• SDL_WINDOW_MOUSE_FOCUS : window has mouse
focus
• SDL_WINDOW_EXTERNAL : window not created by SDL
• SDL_WINDOW_MODAL : window is modal
• SDL_WINDOW_HIGH_PIXEL_DENSITY : window
uses high pixel density back buffer if possible
• SDL_WINDOW_MOUSE_CAPTURE : window has mouse
captured (unrelated to MOUSE_GRABBED)
• SDL_WINDOW_ALWAYS_ON_TOP : window should
always be above others
• SDL_WINDOW_UTILITY : window should be treated as a
utility window, not showing in the task bar and window list
• SDL_WINDOW_TOOLTIP : window should be treated as a
tooltip and does not get mouse or keyboard focus, requires a parent
window
• SDL_WINDOW_POPUP_MENU : window should be
treated as a popup menu, requires a parent window
• SDL_WINDOW_KEYBOARD_GRABBED : window has
grabbed keyboard input
• SDL_WINDOW_VULKAN : window usable with a Vulkan
instance
• SDL_WINDOW_METAL : window usable with a Metal
instance
• SDL_WINDOW_TRANSPARENT : window with
transparent buffer
• SDL_WINDOW_NOT_FOCUSABLE : window should not
be focusable
The SDL_Window
is implicitly shown if
SDL_WINDOW_HIDDEN
is not set.
On Apple's macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use
SDL_GetWindowSize () to query the client area's size in window coordinates, and
SDL_GetWindowSizeInPixels () or
SDL_GetRenderOutputSize () to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an
SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
event.
If the window is created with any of the
SDL_WINDOW_OPENGL
or
SDL_WINDOW_VULKAN
flags, then the corresponding LoadLibrary function (
SDL_GL_LoadLibrary
or
SDL_Vulkan_LoadLibrary ) is called and the corresponding UnloadLibrary function is called by
SDL_DestroyWindow ().
If SDL_WINDOW_VULKAN
is specified and there isn't a working Vulkan driver, SDL_CreateWindow
() will fail, because SDL_Vulkan_LoadLibrary () will fail.
If SDL_WINDOW_METAL
is specified on an OS that does not support Metal, SDL_CreateWindow ()
will fail.
If you intend to use this window with an SDL_Renderer , you should use SDL_CreateWindowAndRenderer () instead of this function, to avoid window flicker.
On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_Window
*) Returns the window that was created or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CreateWindowAndRenderer(3), •(3), SDL_CreatePopupWindow(3), •(3), SDL_CreateWindowWithProperties(3), •(3), SDL_DestroyWindow(3)
SDL 3.1.6 | Simple Directmedia Layer |