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SDL_CreateWindow(3) SDL3 FUNCTIONS SDL_CreateWindow(3)

NAME

SDL_CreateWindow - Create a window with the specified dimensions and flags.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Window * SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);

DESCRIPTION

flags may be any of the following OR'd together:

SDL_WINDOW_FULLSCREEN : fullscreen window at
desktop resolution

SDL_WINDOW_OPENGL : window usable with an OpenGL
context

SDL_WINDOW_OCCLUDED : window partially or
completely obscured by another window

SDL_WINDOW_HIDDEN : window is not visible

SDL_WINDOW_BORDERLESS : no window decoration

SDL_WINDOW_RESIZABLE : window can be resized

SDL_WINDOW_MINIMIZED : window is minimized

SDL_WINDOW_MAXIMIZED : window is maximized

SDL_WINDOW_MOUSE_GRABBED : window has
grabbed mouse focus

SDL_WINDOW_INPUT_FOCUS : window has input
focus

SDL_WINDOW_MOUSE_FOCUS : window has mouse
focus

SDL_WINDOW_EXTERNAL : window not created by SDL

SDL_WINDOW_MODAL : window is modal

SDL_WINDOW_HIGH_PIXEL_DENSITY : window
uses high pixel density back buffer if possible

SDL_WINDOW_MOUSE_CAPTURE : window has mouse
captured (unrelated to MOUSE_GRABBED)

SDL_WINDOW_ALWAYS_ON_TOP : window should
always be above others

SDL_WINDOW_UTILITY : window should be treated as a
utility window, not showing in the task bar and window list

SDL_WINDOW_TOOLTIP : window should be treated as a
tooltip and does not get mouse or keyboard focus, requires a parent
window

SDL_WINDOW_POPUP_MENU : window should be
treated as a popup menu, requires a parent window

SDL_WINDOW_KEYBOARD_GRABBED : window has
grabbed keyboard input

SDL_WINDOW_VULKAN : window usable with a Vulkan
instance

SDL_WINDOW_METAL : window usable with a Metal
instance

SDL_WINDOW_TRANSPARENT : window with
transparent buffer

SDL_WINDOW_NOT_FOCUSABLE : window should not
be focusable

The SDL_Window
is implicitly shown if

SDL_WINDOW_HIDDEN
is not set.

On Apple's macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.

The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use

SDL_GetWindowSize () to query the client area's size in window coordinates, and

SDL_GetWindowSizeInPixels () or

SDL_GetRenderOutputSize () to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an

SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED

event.

If the window is created with any of the

SDL_WINDOW_OPENGL
or

SDL_WINDOW_VULKAN
flags, then the corresponding LoadLibrary function ( SDL_GL_LoadLibrary
or

SDL_Vulkan_LoadLibrary ) is called and the corresponding UnloadLibrary function is called by

SDL_DestroyWindow ().

If SDL_WINDOW_VULKAN
is specified and there isn't a working Vulkan driver, SDL_CreateWindow () will fail, because SDL_Vulkan_LoadLibrary () will fail.

If SDL_WINDOW_METAL
is specified on an OS that does not support Metal, SDL_CreateWindow () will fail.

If you intend to use this window with an SDL_Renderer , you should use SDL_CreateWindowAndRenderer () instead of this function, to avoid window flicker.

On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.

FUNCTION PARAMETERS

the title of the window, in UTF-8 encoding.
the width of the window.
the height of the window.
0, or one or more SDL_WindowFlags
OR'd together.

RETURN VALUE

( SDL_Window
*) Returns the window that was created or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateWindowAndRenderer(3), (3), SDL_CreatePopupWindow(3), (3), SDL_CreateWindowWithProperties(3), (3), SDL_DestroyWindow(3)

SDL 3.1.6 Simple Directmedia Layer