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SDL_CreateThreadWithProperties(3) SDL3 FUNCTIONS SDL_CreateThreadWithProperties(3)

NAME

SDL_CreateThreadWithProperties - Create a new thread with with the specified properties.

HEADER FILE

Defined in SDL3/SDL_thread.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Thread * SDL_CreateThreadWithProperties(SDL_PropertiesID props);

DESCRIPTION

These are the supported properties:

SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER :
an SDL_ThreadFunction
value that will be called at
the start of the new thread's life. Required.

SDL_PROP_THREAD_CREATE_NAME_STRING :
the name of the new thread, which might be available to debuggers.
Optional, defaults to NULL.

SDL_PROP_THREAD_CREATE_USERDATA_POINTER :
an arbitrary app-defined pointer, which is passed to the entry function
on the new thread, as its only parameter. Optional, defaults to NULL.

SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER :
the size, in bytes, of the new thread's stack. Optional, defaults to 0
(system-defined default).

SDL makes an attempt to report

SDL_PROP_THREAD_CREATE_NAME_STRING to the system, so that debuggers can display it. Not all platforms support this.

Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku has 32 bytes, Linux currently has 16, Visual C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to see what happens with your system's debugger. The name should be UTF-8 (but using the naming limits of C identifiers is a better bet). There are no requirements for thread naming conventions, so long as the string is null-terminated UTF-8, but these guidelines are helpful in choosing a name:

https://stackoverflow.com/questions/149932/naming-conventions-for-threads

If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the original string contents will be available from

SDL_GetThreadName ().

The size (in bytes) of the new stack can be specified with

SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER . Zero means "use the system default" which might be wildly different between platforms. x86 Linux generally defaults to eight megabytes, an embedded device might be a few kilobytes instead. You generally need to specify a stack that is a multiple of the system's page size (in many cases, this is 4 kilobytes, but check your system documentation).

Note that this "function" is actually a macro that calls an internal function with two extra parameters not listed here; they are hidden through preprocessor macros and are needed to support various C runtimes at the point of the function call. Language bindings that aren't using the C headers will need to deal with this.

The actual symbol in SDL is

SDL_CreateThreadWithPropertiesRuntime , so there is no symbol clash, but trying to load an SDL shared library and look for " SDL_CreateThreadWithProperties " will fail.

Usually, apps should just call this function the same way on every platform and let the macros hide the details.

FUNCTION PARAMETERS

the properties to use.

RETURN VALUE

( SDL_Thread
*) Returns an opaque pointer to the new thread object on success, NULL if the new thread could not be created; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateThread(3), (3), SDL_WaitThread(3)

SDL 3.1.6 Simple Directmedia Layer