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SDL_WaitThread(3) SDL3 FUNCTIONS SDL_WaitThread(3)

NAME

SDL_WaitThread - Wait for a thread to finish.

SYNOPSIS

#include <SDL3/SDL_thread.h>
void SDL_WaitThread(SDL_Thread *thread, int *status);

DESCRIPTION

Threads that haven't been detached will remain until this function cleans them up. Not doing so is a resource leak.

Once a thread has been cleaned up through this function, the SDL_Thread that references it becomes invalid and should not be referenced again. As such, only one thread may call SDL_WaitThread() on another.

The return code from the thread function is placed in the area pointed to by status, if status is not NULL.

You may not wait on a thread that has been used in a call to SDL_DetachThread(). Use either that function or this one, but not both, or behavior is undefined.

It is safe to pass a NULL thread to this function; it is a no-op.

Note that the thread pointer is freed by this function and is not valid afterward.

FUNCTION PARAMETERS

the SDL_Thread pointer that was returned from the SDL_CreateThread() call that started this thread.
a pointer filled in with the value returned from the thread function by its 'return', or -1 if the thread has been detached or isn't valid, may be NULL.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_CreateThread(3), SDL_DetachThread(3)

SDL 3.2.14 Simple Directmedia Layer