table of contents
SDL_CreateSurfaceFrom(3) | SDL3 FUNCTIONS | SDL_CreateSurfaceFrom(3) |
NAME¶
SDL_CreateSurfaceFrom - Allocate a new surface with a specific pixel format and existing pixel data.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Surface * SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
DESCRIPTION¶
No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.
Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888 .
You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_Surface
*) Returns the new SDL_Surface
structure that is created or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CreateSurface(3), •(3), SDL_DestroySurface(3)
SDL 3.1.6 | Simple Directmedia Layer |