table of contents
SDL_CreateGPUSampler(3) | SDL3 FUNCTIONS | SDL_CreateGPUSampler(3) |
NAME¶
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUSampler* SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo);
FUNCTION PARAMETERS¶
- device
- a GPU Context.
- createinfo
- a struct describing the state of the sampler to create.
RETURN VALUE¶
( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_ReleaseSampler(3)
SDL 3.1.6 | Simple Directmedia Layer |