table of contents
SDL_CreateGPUSampler(3) | SDL3 FUNCTIONS | SDL_CreateGPUSampler(3) |
NAME¶
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
SDL_GPUSampler * SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo);
DESCRIPTION¶
There are optional properties that can be provided through props. These are the supported properties:
• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
FUNCTION PARAMETERS¶
- device
- a GPU Context.
- createinfo
- a struct describing the state of the sampler to create.
RETURN VALUE¶
Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3), SDL_ReleaseGPUSampler(3)
SDL 3.2.14 | Simple Directmedia Layer |