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SDL_BindGPUFragmentSamplers(3) SDL3 FUNCTIONS SDL_BindGPUFragmentSamplers(3)

NAME

SDL_BindGPUFragmentSamplers - Binds texture-sampler pairs for use on the fragment shader.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_BindGPUFragmentSamplers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
    Uint32 num_bindings);

DESCRIPTION

The textures must have been created with

SDL_GPU_TEXTUREUSAGE_SAMPLER .

FUNCTION PARAMETERS

a render pass handle.
the fragment sampler slot to begin binding from.
an array of texture-sampler binding structs.
the number of texture-sampler pairs to bind from the array.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer