table of contents
SDL_BeginGPUCopyPass(3) | SDL3 FUNCTIONS | SDL_BeginGPUCopyPass(3) |
NAME¶
SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUCopyPass* SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer);
DESCRIPTION¶
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
RETURN VALUE¶
( SDL_GPUCopyPass
*) Returns a copy pass handle.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |