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SDL_BeginGPUCopyPass(3) SDL3 FUNCTIONS SDL_BeginGPUCopyPass(3)

NAME

SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_GPUCopyPass* SDL_BeginGPUCopyPass(
    SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.

FUNCTION PARAMETERS

a command buffer.

RETURN VALUE

( SDL_GPUCopyPass
*) Returns a copy pass handle.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer