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    | ALLEGRO_SHADER_PLATFORM(3) | ALLEGRO_SHADER_PLATFORM(3) | 
NAME¶
ALLEGRO_SHADER_PLATFORM - Allegro 5 API
SYNOPSIS¶
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#include <allegro5/allegro.h> typedef enum ALLEGRO_SHADER_PLATFORM ALLEGRO_SHADER_PLATFORM; 
DESCRIPTION¶
The underlying platform which the ALLEGRO_SHADER(3) is built on top of, which dictates the language used to program the shader.
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 - ALLEGRO_SHADER_AUTO - Pick a platform automatically given the current display flags.
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 - ALLEGRO_SHADER_GLSL - OpenGL Shading Language
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 - ALLEGRO_SHADER_HLSL - High Level Shader Language (for Direct3D)
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 - ALLEGRO_SHADER_AUTO_MINIMAL - Like ALLEGRO_SHADER_AUTO, but pick a more minimal implementation that supports only basic alpha blending.
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 - ALLEGRO_SHADER_GLSL_MINIMAL - Minimal GLSL shader.
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 - ALLEGRO_SHADER_HLSL_MINIMAL - Minimal HLSL shader.
 - •
 - ALLEGRO_SHADER_HLSL_SM_3_0 - HLSL shader using shader model 3_0.
 
SINCE¶
5.1.0
| Allegro reference manual |