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std::memory_order(3) C++ Standard Libary std::memory_order(3)

NAME

std::memory_order - std::memory_order

Synopsis


Defined in header <atomic>
typedef enum memory_order {


memory_order_relaxed,
memory_order_consume,
memory_order_acquire, (since C++11)
memory_order_release, (until C++20)
memory_order_acq_rel,
memory_order_seq_cst


} memory_order;
enum class memory_order : /* unspecified */ {


relaxed, consume, acquire, release, acq_rel, seq_cst
};
inline constexpr memory_order memory_order_relaxed =
memory_order::relaxed;
inline constexpr memory_order memory_order_consume =
memory_order::consume;
inline constexpr memory_order memory_order_acquire = (since C++20)
memory_order::acquire;
inline constexpr memory_order memory_order_release =
memory_order::release;
inline constexpr memory_order memory_order_acq_rel =
memory_order::acq_rel;


inline constexpr memory_order memory_order_seq_cst =
memory_order::seq_cst;


std::memory_order specifies how memory accesses, including regular, non-atomic
memory accesses, are to be ordered around an atomic operation. Absent any
constraints on a multi-core system, when multiple threads simultaneously read and
write to several variables, one thread can observe the values change in an order
different from the order another thread wrote them. Indeed, the apparent order of
changes can even differ among multiple reader threads. Some similar effects can
occur even on uniprocessor systems due to compiler transformations allowed by the
memory model.


The default behavior of all atomic operations in the library provides for
sequentially consistent ordering (see discussion below). That default can hurt
performance, but the library's atomic operations can be given an additional
std::memory_order argument to specify the exact constraints, beyond atomicity, that
the compiler and processor must enforce for that operation.

Constants


Defined in header <atomic>
Value Explanation
Relaxed operation: there are no synchronization or ordering
memory_order_relaxed constraints imposed on other reads or writes, only this
operation's atomicity is guaranteed (see Relaxed ordering
below).
A load operation with this memory order performs a consume
operation on the affected memory location: no reads or writes
in the current thread dependent on the value currently loaded
memory_order_consume can be reordered before this load. Writes to data-dependent
variables in other threads that release the same atomic
variable are visible in the current thread. On most platforms,
this affects compiler optimizations only (see Release-Consume
ordering below).
A load operation with this memory order performs the acquire
operation on the affected memory location: no reads or writes
memory_order_acquire in the current thread can be reordered before this load. All
writes in other threads that release the same atomic variable
are visible in the current thread (see Release-Acquire ordering
below).
A store operation with this memory order performs the release
operation: no reads or writes in the current thread can be
reordered after this store. All writes in the current thread
memory_order_release are visible in other threads that acquire the same atomic
variable (see Release-Acquire ordering below) and writes that
carry a dependency into the atomic variable become visible in
other threads that consume the same atomic (see Release-Consume
ordering below).
A read-modify-write operation with this memory order is both an
acquire operation and a release operation. No memory reads or
writes in the current thread can be reordered before the load,
memory_order_acq_rel nor after the store. All writes in other threads that release
the same atomic variable are visible before the modification
and the modification is visible in other threads that acquire
the same atomic variable.
A load operation with this memory order performs an acquire
operation, a store performs a release operation, and
memory_order_seq_cst read-modify-write performs both an acquire operation and a
release operation, plus a single total order exists in which
all threads observe all modifications in the same order (see
Sequentially-consistent ordering below).

Formal description


Inter-thread synchronization and memory ordering determine how evaluations and side
effects of expressions are ordered between different threads of execution. They are
defined in the following terms:

Sequenced-before


Within the same thread, evaluation A may be sequenced-before evaluation B, as
described in evaluation order.

Carries dependency


Within the same thread, evaluation A that is sequenced-before evaluation B may also
carry a dependency into B (that is, B depends on A), if any of the following is
true:


1) The value of A is used as an operand of B, except
a) if B is a call to std::kill_dependency,
b) if A is the left operand of the built-in &&, ||, ?:, or , operators.
2) A writes to a scalar object M, B reads from M.
3) A carries dependency into another evaluation X, and X carries dependency into B.

Modification order


All modifications to any particular atomic variable occur in a total order that is
specific to this one atomic variable.


The following four requirements are guaranteed for all atomic operations:


1) Write-write coherence: If evaluation A that modifies some atomic M (a write)
happens-before evaluation B that modifies M, then A appears earlier than B in the
modification order of M.
2) Read-read coherence: if a value computation A of some atomic M (a read)
happens-before a value computation B on M, and if the value of A comes from a write
X on M, then the value of B is either the value stored by X, or the value stored by
a side effect Y on M that appears later than X in the modification order of M.
3) Read-write coherence: if a value computation A of some atomic M (a read)
happens-before an operation B on M (a write), then the value of A comes from a
side-effect (a write) X that appears earlier than B in the modification order of M.
4) Write-read coherence: if a side effect (a write) X on an atomic object M
happens-before a value computation (a read) B of M, then the evaluation B shall take
its value from X or from a side effect Y that follows X in the modification order of
M.

Release sequence


After a release operation A is performed on an atomic object M, the longest
continuous subsequence of the modification order of M that consists of:


1) Writes performed by the same thread that performed A. (until C++20)


2) Atomic read-modify-write operations made to M by any thread.


Is known as release sequence headed by A.


Synchronizes with


If an atomic store in thread A is a release operation, an atomic load in thread B
from the same variable is an acquire operation, and the load in thread B reads a
value written by the store in thread A, then the store in thread A synchronizes-with
the load in thread B.


Also, some library calls may be defined to synchronize-with other library calls on
other threads.

Dependency-ordered before


Between threads, evaluation A is dependency-ordered before evaluation B if any of
the following is true:


1) A performs a release operation on some atomic M, and, in a different thread, B
performs a consume operation on the same atomic M, and B reads a value written
by any part of the release sequence headed
(until C++20) by A.
2) A is dependency-ordered before X and X carries a dependency into B.

Inter-thread happens-before


Between threads, evaluation A inter-thread happens before evaluation B if any of the
following is true:


1) A synchronizes-with B.
2) A is dependency-ordered before B.
3) A synchronizes-with some evaluation X, and X is sequenced-before B.
4) A is sequenced-before some evaluation X, and X inter-thread happens-before B.
5) A inter-thread happens-before some evaluation X, and X inter-thread
happens-before B.

Happens-before


Regardless of threads, evaluation A happens-before evaluation B if any of the
following is true:


1) A is sequenced-before B.
2) A inter-thread happens before B.


The implementation is required to ensure that the happens-before relation is
acyclic, by introducing additional synchronization if necessary (it can only be
necessary if a consume operation is involved, see Batty et al).


If one evaluation modifies a memory location, and the other reads or modifies the
same memory location, and if at least one of the evaluations is not an atomic
operation, the behavior of the program is undefined (the program has a data race)
unless there exists a happens-before relationship between these two evaluations.


Simply happens-before


Regardless of threads, evaluation A simply happens-before evaluation B
if any of the following is true:


1) A is sequenced-before B. (since C++20)
2) A synchronizes-with B.
3) A simply happens-before X, and X simply happens-before B.


Note: without consume operations, simply happens-before and
happens-before relations are the same.


Strongly happens-before


Regardless of threads, evaluation A strongly happens-before evaluation B if any of
the following is true:


1) A is sequenced-before B.
2) A synchronizes-with B. (until C++20)
3) A strongly happens-before X, and X strongly happens-before B.
1) A is sequenced-before B.
2) A synchronizes with B, and both A and B are sequentially consistent
atomic operations.
3) A is sequenced-before X, X simply happens-before Y, and Y is
sequenced-before B.
4) A strongly happens-before X, and X strongly happens-before B. (since C++20)


Note: informally, if A strongly happens-before B, then A appears to be
evaluated before B in all contexts.


Note: strongly happens-before excludes consume operations.

Visible side-effects


The side-effect A on a scalar M (a write) is visible with respect to value
computation B on M (a read) if both of the following are true:


1) A happens-before B.
2) There is no other side effect X to M where A happens-before X and X
happens-before B.


If side-effect A is visible with respect to the value computation B, then the
longest contiguous subset of the side-effects to M, in modification order, where B
does not happen-before it is known as the visible sequence of side-effects (the
value of M, determined by B, will be the value stored by one of these side effects).


Note: inter-thread synchronization boils down to preventing data races (by
establishing happens-before relationships) and defining which side effects become
visible under what conditions.

Consume operation


Atomic load with memory_order_consume or stronger is a consume operation. Note that
std::atomic_thread_fence imposes stronger synchronization requirements than a
consume operation.

Acquire operation


Atomic load with memory_order_acquire or stronger is an acquire operation. The
lock() operation on a Mutex is also an acquire operation. Note that
std::atomic_thread_fence imposes stronger synchronization requirements than an
acquire operation.

Release operation


Atomic store with memory_order_release or stronger is a release operation. The
unlock() operation on a Mutex is also a release operation. Note that
std::atomic_thread_fence imposes stronger synchronization requirements than a
release operation.

Explanation

Relaxed ordering


Atomic operations tagged memory_order_relaxed are not synchronization operations;
they do not impose an order among concurrent memory accesses. They only guarantee
atomicity and modification order consistency.


For example, with x and y initially zero,


// Thread 1:
r1 = y.load(std::memory_order_relaxed); // A
x.store(r1, std::memory_order_relaxed); // B
// Thread 2:
r2 = x.load(std::memory_order_relaxed); // C
y.store(42, std::memory_order_relaxed); // D


is allowed to produce r1 == r2 == 42 because, although A is sequenced-before B
within thread 1 and C is sequenced before D within thread 2, nothing prevents D from
appearing before A in the modification order of y, and B from appearing before C in
the modification order of x. The side-effect of D on y could be visible to the load
A in thread 1 while the side effect of B on x could be visible to the load C in
thread 2. In particular, this may occur if D is completed before C in thread 2,
either due to compiler reordering or at runtime.


Even with relaxed memory model, out-of-thin-air values are not allowed to
circularly depend on their own computations, for example, with x and y
initially zero,


// Thread 1:
r1 = y.load(std::memory_order_relaxed);
if (r1 == 42) x.store(r1, std::memory_order_relaxed); (since
// Thread 2: C++14)
r2 = x.load(std::memory_order_relaxed);
if (r2 == 42) y.store(42, std::memory_order_relaxed);


is not allowed to produce r1 == r2 == 42 since the store of 42 to y is only
possible if the store to x stores 42, which circularly depends on the store
to y storing 42. Note that until C++14, this was technically allowed by the
specification, but not recommended for implementors.


Typical use for relaxed memory ordering is incrementing counters, such as the
reference counters of std::shared_ptr, since this only requires atomicity, but not
ordering or synchronization (note that decrementing the shared_ptr counters requires
acquire-release synchronization with the destructor).

// Run this code


#include <atomic>
#include <iostream>
#include <thread>
#include <vector>


std::atomic<int> cnt = {0};


void f()
{
for (int n = 0; n < 1000; ++n)
cnt.fetch_add(1, std::memory_order_relaxed);
}


int main()
{
std::vector<std::thread> v;
for (int n = 0; n < 10; ++n)
v.emplace_back(f);
for (auto& t : v)
t.join();
std::cout << "Final counter value is " << cnt << '\n';
}

Output:


Final counter value is 10000

Release-Acquire ordering


If an atomic store in thread A is tagged memory_order_release, an atomic load in
thread B from the same variable is tagged memory_order_acquire, and the load in
thread B reads a value written by the store in thread A, then the store in thread A
synchronizes-with the load in thread B.


All memory writes (including non-atomic and relaxed atomic) that happened-before the
atomic store from the point of view of thread A, become visible side-effects in
thread B. That is, once the atomic load is completed, thread B is guaranteed to see
everything thread A wrote to memory. This promise only holds if B actually returns
the value that A stored, or a value from later in the release sequence.


The synchronization is established only between the threads releasing and acquiring
the same atomic variable. Other threads can see different order of memory accesses
than either or both of the synchronized threads.


On strongly-ordered systems — x86, SPARC TSO, IBM mainframe, etc. — release-acquire
ordering is automatic for the majority of operations. No additional CPU instructions
are issued for this synchronization mode; only certain compiler optimizations are
affected (e.g., the compiler is prohibited from moving non-atomic stores past the
atomic store-release or performing non-atomic loads earlier than the atomic
load-acquire). On weakly-ordered systems (ARM, Itanium, PowerPC), special CPU load
or memory fence instructions are used.


Mutual exclusion locks, such as std::mutex or atomic spinlock, are an example of
release-acquire synchronization: when the lock is released by thread A and acquired
by thread B, everything that took place in the critical section (before the release)
in the context of thread A has to be visible to thread B (after the acquire) which
is executing the same critical section.

// Run this code


#include <atomic>
#include <cassert>
#include <string>
#include <thread>


std::atomic<std::string*> ptr;
int data;


void producer()
{
std::string* p = new std::string("Hello");
data = 42;
ptr.store(p, std::memory_order_release);
}


void consumer()
{
std::string* p2;
while (!(p2 = ptr.load(std::memory_order_acquire)))
;
assert(*p2 == "Hello"); // never fires
assert(data == 42); // never fires
}


int main()
{
std::thread t1(producer);
std::thread t2(consumer);
t1.join(); t2.join();
}


The following example demonstrates transitive release-acquire ordering across three
threads, using a release sequence.

// Run this code


#include <atomic>
#include <cassert>
#include <thread>
#include <vector>


std::vector<int> data;
std::atomic<int> flag = {0};


void thread_1()
{
data.push_back(42);
flag.store(1, std::memory_order_release);
}


void thread_2()
{
int expected = 1;
// memory_order_relaxed is okay because this is an RMW,
// and RMWs (with any ordering) following a release form a release sequence
while (!flag.compare_exchange_strong(expected, 2, std::memory_order_relaxed))
{
expected = 1;
}
}


void thread_3()
{
while (flag.load(std::memory_order_acquire) < 2)
;
// if we read the value 2 from the atomic flag, we see 42 in the vector
assert(data.at(0) == 42); // will never fire
}


int main()
{
std::thread a(thread_1);
std::thread b(thread_2);
std::thread c(thread_3);
a.join(); b.join(); c.join();
}

Release-Consume ordering


If an atomic store in thread A is tagged memory_order_release, an atomic load in
thread B from the same variable is tagged memory_order_consume, and the load in
thread B reads a value written by the store in thread A, then the store in thread A
is dependency-ordered before the load in thread B.


All memory writes (non-atomic and relaxed atomic) that happened-before the atomic
store from the point of view of thread A, become visible side-effects within those
operations in thread B into which the load operation carries dependency, that is,
once the atomic load is completed, those operators and functions in thread B that
use the value obtained from the load are guaranteed to see what thread A wrote to
memory.


The synchronization is established only between the threads releasing and consuming
the same atomic variable. Other threads can see different order of memory accesses
than either or both of the synchronized threads.


On all mainstream CPUs other than DEC Alpha, dependency ordering is automatic, no
additional CPU instructions are issued for this synchronization mode, only certain
compiler optimizations are affected (e.g. the compiler is prohibited from performing
speculative loads on the objects that are involved in the dependency chain).


Typical use cases for this ordering involve read access to rarely written concurrent
data structures (routing tables, configuration, security policies, firewall rules,
etc) and publisher-subscriber situations with pointer-mediated publication, that is,
when the producer publishes a pointer through which the consumer can access
information: there is no need to make everything else the producer wrote to memory
visible to the consumer (which may be an expensive operation on weakly-ordered
architectures). An example of such scenario is rcu_dereference.


See also std::kill_dependency and [[carries_dependency]] for fine-grained dependency
chain control.


Note that currently (2/2015) no known production compilers track dependency chains:
consume operations are lifted to acquire operations.


The specification of release-consume ordering is being revised, and (since C++17)
the use of memory_order_consume is temporarily discouraged.


This example demonstrates dependency-ordered synchronization for pointer-mediated
publication: the integer data is not related to the pointer to string by a
data-dependency relationship, thus its value is undefined in the consumer.

// Run this code


#include <atomic>
#include <cassert>
#include <string>
#include <thread>


std::atomic<std::string*> ptr;
int data;


void producer()
{
std::string* p = new std::string("Hello");
data = 42;
ptr.store(p, std::memory_order_release);
}


void consumer()
{
std::string* p2;
while (!(p2 = ptr.load(std::memory_order_consume)))
;
assert(*p2 == "Hello"); // never fires: *p2 carries dependency from ptr
assert(data == 42); // may or may not fire: data does not carry dependency from ptr
}


int main()
{
std::thread t1(producer);
std::thread t2(consumer);
t1.join(); t2.join();
}

Sequentially-consistent ordering


Atomic operations tagged memory_order_seq_cst not only order memory the same way as
release/acquire ordering (everything that happened-before a store in one thread
becomes a visible side effect in the thread that did a load), but also establish a
single total modification order of all atomic operations that are so tagged.


Formally,


each memory_order_seq_cst operation B that loads from atomic variable M,
observes one of the following:


* the result of the last operation A that modified M, which appears before
B in the single total order,
* OR, if there was such an A, B may observe the result of some modification
on M that is not memory_order_seq_cst and does not happen-before A,
* OR, if there wasn't such an A, B may observe the result of some unrelated
modification of M that is not memory_order_seq_cst.


If there was a memory_order_seq_cst std::atomic_thread_fence operation X
sequenced-before B, then B observes one of the following:


* the last memory_order_seq_cst modification of M that appears before X in
the single total order,
* some unrelated modification of M that appears later in M's modification
order.


For a pair of atomic operations on M called A and B, where A writes and B
reads M's value, if there are two memory_order_seq_cst
std::atomic_thread_fences X and Y, and if A is sequenced-before X, Y is
sequenced-before B, and X appears before Y in the Single Total Order, then B (until
observes either: C++20)


* the effect of A,
* some unrelated modification of M that appears after A in M's modification
order.


For a pair of atomic modifications of M called A and B, B occurs after A in
M's modification order if


* there is a memory_order_seq_cst std::atomic_thread_fence X such that A is
sequenced-before X and X appears before B in the Single Total Order,
* or, there is a memory_order_seq_cst std::atomic_thread_fence Y such that
Y is sequenced-before B and A appears before Y in the Single Total Order,
* or, there are memory_order_seq_cst std::atomic_thread_fences X and Y such
that A is sequenced-before X, Y is sequenced-before B, and X appears
before Y in the Single Total Order.


Note that this means that:


1) as soon as atomic operations that are not tagged memory_order_seq_cst
enter the picture, the sequential consistency is lost,
2) the sequentially-consistent fences are only establishing total ordering
for the fences themselves, not for the atomic operations in the general case
(sequenced-before is not a cross-thread relationship, unlike happens-before).
Formally,


an atomic operation A on some atomic object M is coherence-ordered-before
another atomic operation B on M if any of the following is true:


1) A is a modification, and B reads the value stored by A,
2) A precedes B in the modification order of M,
3) A reads the value stored by an atomic modification X, X precedes B in the
modification order, and A and B are not the same atomic read-modify-write
operation,
4) A is coherence-ordered-before X, and X is coherence-ordered-before B.


There is a single total order S on all memory_order_seq_cst operations,
including fences, that satisfies the following constraints:


1) if A and B are memory_order_seq_cst operations, and A strongly
happens-before B, then A precedes B in S,
2) for every pair of atomic operations A and B on an object M, where A is
coherence-ordered-before B:
a) if A and B are both memory_order_seq_cst operations, then A precedes B in
S,
b) if A is a memory_order_seq_cst operation, and B happens-before a
memory_order_seq_cst fence Y, then A precedes Y in S,
c) if a memory_order_seq_cst fence X happens-before A, and B is a
memory_order_seq_cst operation, then X precedes B in S,
d) if a memory_order_seq_cst fence X happens-before A, and B happens-before a
memory_order_seq_cst fence Y, then X precedes Y in S.


The formal definition ensures that:


1) the single total order is consistent with the modification order of any
atomic object,
2) a memory_order_seq_cst load gets its value either from the last (since
memory_order_seq_cst modification, or from some non-memory_order_seq_cst C++20)
modification that does not happen-before preceding memory_order_seq_cst
modifications.


The single total order might not be consistent with happens-before. This
allows more efficient implementation of memory_order_acquire and
memory_order_release on some CPUs. It can produce surprising results when
memory_order_acquire and memory_order_release are mixed with
memory_order_seq_cst.


For example, with x and y initially zero,


// Thread 1:
x.store(1, std::memory_order_seq_cst); // A
y.store(1, std::memory_order_release); // B
// Thread 2:
r1 = y.fetch_add(1, std::memory_order_seq_cst); // C
r2 = y.load(std::memory_order_relaxed); // D
// Thread 3:
y.store(3, std::memory_order_seq_cst); // E
r3 = x.load(std::memory_order_seq_cst); // F


is allowed to produce r1 == 1 && r2 == 3 && r3 == 0, where A happens-before
C, but C precedes A in the single total order C-E-F-A of memory_order_seq_cst
(see Lahav et al).


Note that:


1) as soon as atomic operations that are not tagged memory_order_seq_cst
enter the picture, the sequential consistency guarantee for the program is
lost,
2) in many cases, memory_order_seq_cst atomic operations are reorderable with
respect to other atomic operations performed by the same thread.


Sequential ordering may be necessary for multiple producer-multiple consumer
situations where all consumers must observe the actions of all producers occurring
in the same order.


Total sequential ordering requires a full memory fence CPU instruction on all
multi-core systems. This may become a performance bottleneck since it forces the
affected memory accesses to propagate to every core.


This example demonstrates a situation where sequential ordering is necessary. Any
other ordering may trigger the assert because it would be possible for the threads c
and d to observe changes to the atomics x and y in opposite order.

// Run this code


#include <atomic>
#include <cassert>
#include <thread>


std::atomic<bool> x = {false};
std::atomic<bool> y = {false};
std::atomic<int> z = {0};


void write_x()
{
x.store(true, std::memory_order_seq_cst);
}


void write_y()
{
y.store(true, std::memory_order_seq_cst);
}


void read_x_then_y()
{
while (!x.load(std::memory_order_seq_cst))
;
if (y.load(std::memory_order_seq_cst))
++z;
}


void read_y_then_x()
{
while (!y.load(std::memory_order_seq_cst))
;
if (x.load(std::memory_order_seq_cst))
++z;
}


int main()
{
std::thread a(write_x);
std::thread b(write_y);
std::thread c(read_x_then_y);
std::thread d(read_y_then_x);
a.join(); b.join(); c.join(); d.join();
assert(z.load() != 0); // will never happen
}

Relationship with volatile


Within a thread of execution, accesses (reads and writes) through volatile glvalues
cannot be reordered past observable side-effects (including other volatile accesses)
that are sequenced-before or sequenced-after within the same thread, but this order
is not guaranteed to be observed by another thread, since volatile access does not
establish inter-thread synchronization.


In addition, volatile accesses are not atomic (concurrent read and write is a data
race) and do not order memory (non-volatile memory accesses may be freely reordered
around the volatile access).


One notable exception is Visual Studio, where, with default settings, every volatile
write has release semantics and every volatile read has acquire semantics (Microsoft
Docs), and thus volatiles may be used for inter-thread synchronization. Standard
volatile semantics are not applicable to multithreaded programming, although they
are sufficient for e.g. communication with a std::signal handler that runs in the
same thread when applied to sig_atomic_t variables.

See also


C documentation for
memory order

External links


1. MOESI protocol
2. x86-TSO: A Rigorous and Usable Programmer’s Model for x86 Multiprocessors P.
Sewell et. al., 2010
3. A Tutorial Introduction to the ARM and POWER Relaxed Memory Models P. Sewell et
al, 2012
4. MESIF: A Two-Hop Cache Coherency Protocol for Point-to-Point Interconnects J.R.
Goodman, H.H.J. Hum, 2009
5. Memory Models Russ Cox, 2021


This section is incomplete
Reason: Let's find good refs on QPI, MOESI, and maybe Dragon.

Category:


* Todo with reason

2024.06.10 http://cppreference.com