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std::destroy(3) C++ Standard Libary std::destroy(3)

NAME

std::destroy - std::destroy

Synopsis


Defined in header <memory>
template< class ForwardIt > (since C++17)
void destroy( ForwardIt first, ForwardIt last ); (until C++20)
template< class ForwardIt > (since C++20)
constexpr void destroy( ForwardIt first, ForwardIt last ); (1)
template< class ExecutionPolicy, class ForwardIt >
void destroy( ExecutionPolicy&& policy, ForwardIt first, (2) (since C++17)
ForwardIt last );


1) Destroys the objects in the range [first, last), as if by


for (; first != last; ++first)
std::destroy_at(std::addressof(*first));


2) Same as (1), but executed according to policy. This overload participates in
overload resolution only if


std::is_execution_policy_v<std::decay_t<ExecutionPolicy>> is true. (until
C++20)
std::is_execution_policy_v<std::remove_cvref_t<ExecutionPolicy>> is true. (since
C++20)

Parameters


first, last - the range of elements to destroy
policy - the execution policy to use. See execution policy for
details.

Type requirements


-
ForwardIt must meet the requirements of LegacyForwardIterator.
-
No increment, assignment, comparison, or indirection through valid instances of
ForwardIt may throw exceptions.

Return value


(none)

Complexity


Linear in the distance between first and last.

Exceptions


The overload with a template parameter named ExecutionPolicy reports errors as
follows:


* If execution of a function invoked as part of the algorithm throws an exception
and ExecutionPolicy is one of the standard policies, std::terminate is called.
For any other ExecutionPolicy, the behavior is implementation-defined.
* If the algorithm fails to allocate memory, std::bad_alloc is thrown.

Possible implementation


template<class ForwardIt>
constexpr // since C++20
void destroy(ForwardIt first, ForwardIt last)
{
for (; first != last; ++first)
std::destroy_at(std::addressof(*first));
}

Example


The following example demonstrates how to use destroy to destroy a contiguous
sequence of elements.

// Run this code


#include <iostream>
#include <memory>
#include <new>


struct Tracer
{
int value;
~Tracer() { std::cout << value << " destructed\n"; }
};


int main()
{
alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8];


for (int i = 0; i < 8; ++i)
new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects


auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer));


std::destroy(ptr, ptr + 8);
}

Output:


0 destructed
1 destructed
2 destructed
3 destructed
4 destructed
5 destructed
6 destructed
7 destructed

See also


destroy_n destroys a number of objects in a range
(C++17) (function template)
destroy_at destroys an object at a given address
(C++17) (function template)
ranges::destroy destroys a range of objects
(C++20) (niebloid)

2024.06.10 http://cppreference.com