table of contents
std::calloc(3) | C++ Standard Libary | std::calloc(3) |
NAME¶
std::calloc - std::calloc
Synopsis¶
Defined in header <cstdlib>
void* calloc( std::size_t num, std::size_t size );
Allocates memory for an array of num objects of size size, initializes it to
all
bits zero (implicitly creating objects in the destination area).
If allocation succeeds, returns a pointer to the lowest (first) byte in the
allocated memory block that is suitably aligned for any object type.
If size is zero, the behavior is implementation defined (null pointer may be
returned, or some non-null pointer may be returned that may not be used to
access
storage).
The following functions are required to be thread-safe:
* The library versions of operator new and operator delete
* User replacement versions of global operator new and operator
delete
* std::calloc, std::malloc, std::realloc (since C++11)
, std::aligned_alloc
(since C++17), std::free
Calls to these functions that allocate or deallocate a particular unit
of storage occur in a single total order, and each such deallocation
call happens-before the next allocation (if any) in this order.
Parameters¶
num - number of objects
size - size of each object
Return value¶
On success, returns the pointer to the beginning of newly
allocated memory. To avoid
a memory leak, the returned pointer must be deallocated with std::free() or
std::realloc().
On failure, returns a null pointer.
Notes¶
Due to the alignment requirements, the number of allocated bytes
is not necessarily
equal to num * size.
Initialization to all bits zero does not guarantee that a floating-point or a
pointer would be initialized to 0.0 and the null pointer value, respectively
(although that is true on all common platforms).
Originally (in C89), support for zero size was added to accommodate code such
as
OBJ *p = calloc(0, sizeof(OBJ)); // "zero-length" placeholder
...
while (1)
{
p = realloc(p, c * sizeof(OBJ)); // reallocations until size settles
... // code that may change c or break out of loop
}
Example¶
// Run this code
#include <cstdlib>
#include <iostream>
int main()
{
int* p1 = (int*)std::calloc(4, sizeof(int)); // allocate and zero out an
array of 4 int
int* p2 = (int*)std::calloc(1, sizeof(int[4])); // same, naming the array
type directly
int* p3 = (int*)std::calloc(4, sizeof *p3); // same, without repeating the
type name
if (p2)
for (int n = 0; n < 4; ++n) // print the array
std::cout << "p2[" << n << "] == "
<< p2[n] << '\n';
std::free(p1);
std::free(p2);
std::free(p3);
}
Output:¶
p2[0] == 0
p2[1] == 0
p2[2] == 0
p2[3] == 0
See also¶
C documentation for
calloc
2024.06.10 | http://cppreference.com |