SDLx::FPS(3pm) | User Contributed Perl Documentation | SDLx::FPS(3pm) |
NAME¶
SDLx::FPS - a more convenient way to set a framerate
SYNOPSIS¶
use SDLx::FPS; my $fps = SDLx::FPS->new(fps => 60); while(1) { # Main game loop # Do game related stuff $fps->delay; }
DESCRIPTION¶
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate.
METHODS¶
new¶
my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default FPS is 30.
set¶
$fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set". Set the new desired framerate.
get¶
Same as "SDL::GFX::Framerate::get". Get the currently set framerate.
delay¶
Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.
framecount¶
Return the "framecount".
rateticks¶
Return the "rateticks".
lastticks¶
Return the "lastticks".
rate¶
Return the "rate".
AUTHORS¶
See "AUTHORS" in SDL.
SEE ALSO¶
SDL::GFX::Framerate, SDL::GFX::FPSManager
2024-05-01 | perl v5.40.0 |