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| Minion::Job(3) | User Contributed Perl Documentation | Minion::Job(3) |
NAME¶
Minion::Job - Minion job
SYNOPSIS¶
package MyApp::Task::Foo;
use Mojo::Base 'Minion::Job', -signatures;
sub run ($self, @args) {
# Magic here! :)
}
DESCRIPTION¶
Minion::Job is a container for Minion jobs.
EVENTS¶
Minion::Job inherits all events from Mojo::EventEmitter and can emit the following new ones.
cleanup¶
$job->on(cleanup => sub ($job) {
...
});
Emitted in the process performing this job right before the process will exit.
$job->on(cleanup => sub ($job) {
$job->app->log->debug("Process $$ is about to exit");
});
failed¶
$job->on(failed => sub ($job, $err) {
...
});
Emitted in the worker process managing this job or the process performing it, after it has transitioned to the "failed" state.
$job->on(failed => sub ($job, $err) {
say "Something went wrong: $err";
});
finish¶
$job->on(finish => sub ($job) {
...
});
Emitted in the process performing this job if the task was successful.
$job->on(finish => sub ($job) {
my $id = $job->id;
my $task = $job->task;
$job->app->log->debug(qq{Job "$id" was performed with task "$task"});
});
finished¶
$job->on(finished => sub ($job, $result) {
...
});
Emitted in the worker process managing this job or the process performing it, after it has transitioned to the "finished" state.
$job->on(finished => sub ($job, $result) {
my $id = $job->id;
say "Job $id is finished.";
});
reap¶
$job->on(reap => sub ($job, $pid) {
...
});
Emitted in the worker process managing this job, after the process performing it has exited.
$job->on(reap => sub ($job, $pid) {
my $id = $job->id;
say "Job $id ran in process $pid";
});
spawn¶
$job->on(spawn => sub ($job, $pid) {
...
});
Emitted in the worker process managing this job, after a new process has been spawned for processing.
$job->on(spawn => sub ($job, $pid) {
my $id = $job->id;
say "Job $id running in process $pid";
});
start¶
$job->on(start => sub ($job) {
...
});
Emitted in the process performing this job, after it has been spawned.
$job->on(start => sub ($job) {
$0 = $job->id;
});
ATTRIBUTES¶
Minion::Job implements the following attributes.
args¶
my $args = $job->args; $job = $job->args([]);
Arguments passed to task.
id¶
my $id = $job->id; $job = $job->id($id);
Job id.
minion¶
my $minion = $job->minion; $job = $job->minion(Minion->new);
Minion object this job belongs to.
retries¶
my $retries = $job->retries; $job = $job->retries(5);
Number of times job has been retried.
task¶
my $task = $job->task;
$job = $job->task('foo');
Task name.
METHODS¶
Minion::Job inherits all methods from Mojo::EventEmitter and implements the following new ones.
app¶
my $app = $job->app;
Get application from "app" in Minion.
# Longer version my $app = $job->minion->app;
execute¶
my $err = $job->execute;
Perform job in this process and return "undef" if the task was successful or an exception otherwise. Note that this method should only be used to implement custom workers.
# Perform job in foreground
if (my $err = $job->execute) { $job->fail($err) }
else { $job->finish }
fail¶
my $bool = $job->fail;
my $bool = $job->fail('Something went wrong!');
my $bool = $job->fail({whatever => 'Something went wrong!'});
Transition from "active" to "failed" state with or without a result, and if there are attempts remaining, transition back to "inactive" with a delay based on "backoff" in Minion.
finish¶
my $bool = $job->finish;
my $bool = $job->finish('All went well!');
my $bool = $job->finish({whatever => 'All went well!'});
Transition from "active" to "finished" state with or without a result.
info¶
my $info = $job->info;
Get job information.
# Check job state
my $state = $job->info->{state};
# Get job metadata
my $progress = $job->info->{notes}{progress};
# Get job result
my $result = $job->info->{result};
These fields are currently available:
- args
-
args => ['foo', 'bar']Job arguments.
- attempts
-
attempts => 25Number of times performing this job will be attempted.
- children
-
children => ['10026', '10027', '10028']Jobs depending on this job.
- created
-
created => 784111777Epoch time job was created.
- delayed
-
delayed => 784111777Epoch time job was delayed to.
- expires
-
expires => 784111777Epoch time job is valid until before it expires.
- finished
-
finished => 784111777Epoch time job was finished.
- lax
-
lax => 0Existing jobs this job depends on may also have failed to allow for it to be processed.
- notes
-
notes => {foo => 'bar', baz => [1, 2, 3]}Hash reference with arbitrary metadata for this job.
- parents
-
parents => ['10023', '10024', '10025']Jobs this job depends on.
- priority
-
priority => 3Job priority.
- queue
-
queue => 'important'Queue name.
- result
-
result => 'All went well!'Job result.
- retried
-
retried => 784111777Epoch time job has been retried.
- retries
-
retries => 3Number of times job has been retried.
- started
-
started => 784111777Epoch time job was started.
- state
-
state => 'inactive'Current job state, usually "active", "failed", "finished" or "inactive".
- task
-
task => 'foo'Task name.
- time
-
time => 784111777Server time.
- worker
-
worker => '154'Id of worker that is processing the job.
is_finished¶
my $bool = $job->is_finished;
Check if job performed with "start" is finished. Note that this method should only be used to implement custom workers.
kill¶
$job->kill('INT');
Send a signal to job performed with "start". Note that this method should only be used to implement custom workers.
note¶
my $bool = $job->note(mojo => 'rocks', minion => 'too');
Change one or more metadata fields for this job. Setting a value to "undef" will remove the field. The new values will get serialized by "backend" in Minion (often with Mojo::JSON), so you shouldn't send objects and be careful with binary data, nested data structures with hash and array references are fine though.
# Share progress information
$job->note(progress => 95);
# Share stats
$job->note(stats => {utime => '0.012628', stime => '0.002429'});
parents¶
my $parents = $job->parents;
Return a Mojo::Collection object containing all jobs this job depends on as Minion::Job objects.
# Check parent state
for my $parent ($job->parents->each) {
my $info = $parent->info;
say "$info->{id}: $info->{state}";
}
perform¶
$job->perform;
Perform job in new process and wait for it to finish. Note that this method should only be used to implement custom workers.
pid¶
my $pid = $job->pid;
Process id of the process spawned by "start" if available. Note that this method should only be used to implement custom workers.
remove¶
my $bool = $job->remove;
Remove "failed", "finished" or "inactive" job from queue.
retry¶
my $bool = $job->retry;
my $bool = $job->retry({delay => 10});
Transition job back to "inactive" state, already "inactive" jobs may also be retried to change options.
These options are currently available:
- attempts
-
attempts => 25Number of times performing this job will be attempted.
- delay
-
delay => 10Delay job for this many seconds (from now), defaults to 0.
- expire
-
expire => 300Job is valid for this many seconds (from now) before it expires.
- lax
-
lax => 1Existing jobs this job depends on may also have transitioned to the "failed" state to allow for it to be processed, defaults to "false".
- parents
-
parents => [$id1, $id2, $id3]Jobs this job depends on.
- priority
-
priority => 5Job priority.
- queue
-
queue => 'important'Queue to put job in.
run¶
$job->run(@args);
Task to perform by this job. Meant to be overloaded in a subclass to create a custom task class. Note that this method is EXPERIMENTAL and might change without warning!
start¶
$job = $job->start;
Perform job in new process, but do not wait for it to finish. Note that this method should only be used to implement custom workers.
# Perform two jobs concurrently
$job1->start;
$job2->start;
my ($first, $second);
sleep 1
until $first ||= $job1->is_finished and $second ||= $job2->is_finished;
stop¶
$job->stop;
Stop job performed with "start" immediately. Note that this method should only be used to implement custom workers.
SEE ALSO¶
Minion, Minion::Guide, <https://minion.pm>, Mojolicious::Guides, <https://mojolicious.org>.
| 2025-08-28 | perl v5.42.0 |