table of contents
dispatch_object(3) | Library Functions Manual | dispatch_object(3) |
NAME¶
dispatch_object
—
General manipulation of dispatch objects
SYNOPSIS¶
#include
<dispatch/dispatch.h>
void
dispatch_retain
(dispatch_object_t
object);
void
dispatch_release
(dispatch_object_t
object);
void
dispatch_suspend
(dispatch_object_t
object);
void
dispatch_resume
(dispatch_object_t
object);
void
dispatch_activate
(dispatch_object_t
object);
void *
dispatch_get_context
(dispatch_object_t
object);
void
dispatch_set_context
(dispatch_object_t
object, void *context);
void
dispatch_set_finalizer_f
(dispatch_object_t
object, dispatch_function_t finalizer);
DESCRIPTION¶
Dispatch objects share functions for coordinating memory management, suspension, cancellation and context pointers.
MEMORY MANAGEMENT¶
Objects returned by creation functions in the dispatch framework
may be uniformly retained and released with the functions
dispatch_retain
()
and
dispatch_release
()
respectively.
The dispatch framework does not guarantee that any given client has the last or only reference to a given object. Objects may be retained internally by the system.
INTEGRATION WITH OBJECTIVE-C¶
- if Objective-C Automated Reference Counting is
enabled, dispatch objects are memory managed by the Objective-C runtime
and explicit calls to the
dispatch_retain
() anddispatch_release
() functions will produce build errors.Note: when ARC is enabled, care needs to be taken with dispatch API returning an interior pointer that is only valid as long as an associated object has not been released. If that object is held in a variable with automatic storage, it may need to be annotated with the
objc_precise_lifetime
attribute, or stored in a__strong
instance variable instead, to ensure that the object is not prematurely released. The functions returning interior pointers are dispatch_data_create_map(3) and dispatch_data_apply(3). - the Blocks runtime automatically retains and releases
dispatch objects captured by blocks upon
Block_copy
() andBlock_release
(), e.g. as performed during asynchronous execution of a block via dispatch_async(3).Note: retain cycles may be encountered if dispatch source objects are captured by their handler blocks; these cycles can be broken by declaring the captured object
__weak
or by calling dispatch_source_cancel(3) to cause its handler blocks to be released explicitly. - dispatch objects can be added directly to Cocoa collections, and their lifetime is tracked by the Objective-C static analyzer.
Integration of dispatch objects with Objective-C requires
targeting Mac OS X 10.8 or later, and is disabled when
building for the legacy Objective-C runtime. It can also be disabled
manually by using compiler options to define the
OS_OBJECT_USE_OBJC
preprocessor macro to
0
.
Important: When building with a plain C/C++ compiler or when integration with Objective-C is disabled, dispatch objects are not automatically retained and released when captured by a block. Therefore, when a dispatch object is captured by a block that will be executed asynchronously, the object must be manually retained and released:
dispatch_retain(object); dispatch_async(queue, ^{ do_something_with_object(object); dispatch_release(object); });
ACTIVATION¶
Dispatch objects such as queues and sources may be created in an
inactive state. Objects in this state must be activated before any blocks
associated with them will be invoked. Calling
dispatch_activate
()
on an active object has no effect.
Changing attributes such as the target queue or a source handler is no longer permitted once the object has been activated (see dispatch_set_target_queue(3), dispatch_source_set_event_handler(3) ).
SUSPENSION¶
The invocation of blocks on dispatch queues or dispatch sources
may be suspended or resumed with the functions
dispatch_suspend
()
and
dispatch_resume
()
respectively. Other dispatch objects do not support suspension.
The dispatch framework always checks the suspension status before executing a block, but such changes never affect a block during execution (non-preemptive). Therefore the suspension of an object is asynchronous, unless it is performed from the context of the target queue for the given object. The result of suspending or resuming an object that is not a dispatch queue or a dispatch source is undefined.
Important: suspension
applies to all aspects of the dispatch object life cycle, including the
finalizer function and cancellation handler. Suspending an object causes it
to be retained and resuming an object causes it to be released. Therefore it
is important to balance calls to
dispatch_suspend
()
and
dispatch_resume
()
such that the dispatch object is fully resumed when the last reference is
released. The result of releasing all references to a dispatch object while
in an inactive or suspended state is undefined.
CONTEXT POINTERS¶
Dispatch objects support supplemental context pointers. The value
of the context pointer may be retrieved and updated with
dispatch_get_context
()
and
dispatch_set_context
()
respectively. The
dispatch_set_finalizer_f
()
specifies an optional per-object finalizer function that is invoked
asynchronously if the context pointer is not NULL when the last reference to
the object is released. This gives the application an opportunity to free
the context data associated with the object. The finalizer will be run on
the object's target queue.
SEE ALSO¶
dispatch(3), dispatch_async(3), dispatch_group_create(3), dispatch_queue_create(3), dispatch_semaphore_create(3), dispatch_set_target_queue(3), dispatch_source_cancel(3), dispatch_source_create(3)
March 1, 2012 | Darwin |