table of contents
al_set_new_bitmap_wrap(3) | al_set_new_bitmap_wrap(3) |
NAME¶
al_set_new_bitmap_wrap - Allegro 5 API
SYNOPSIS¶
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#include <allegro5/allegro.h> void al_set_new_bitmap_wrap(ALLEGRO_BITMAP_WRAP u, ALLEGRO_BITMAP_WRAP v)
DESCRIPTION¶
Sets the texture wrapping settings for newly created bitmaps (on the current thread). Typically you take advantage of this feature either via the primitives addon (see al_draw_prim(3) and others) or via custom shaders (see ALLEGRO_SHADER(3)).
Note: In the context of custom shaders, Direct3D and OpenGL have different granularities for controlling this setting. Direct3D sets wrapping setting for each sampler separately, while OpenGL sets it per-texture. This interacts particularly poorly with the primitives addon which (for backwards compatibility) alters the wrapping setting. To minimize this issue, use a wrapping setting that’s not ALLEGRO_BITMAP_WRAP_DEFAULT.
SINCE¶
5.2.8
[Unstable API]: This is an experimental feature.
SEE ALSO¶
Allegro reference manual |