table of contents
al_get_default_shader_source(3) | al_get_default_shader_source(3) |
NAME¶
al_get_default_shader_source - Allegro 5 API
SYNOPSIS¶
-
#include <allegro5/allegro.h> char const *al_get_default_shader_source(ALLEGRO_SHADER_PLATFORM platform,
ALLEGRO_SHADER_TYPE type)
DESCRIPTION¶
Returns a string containing the source code to Allegro’s default vertex or pixel shader appropriate for the passed platform. The ALLEGRO_SHADER_AUTO value means GLSL is used if OpenGL is being used otherwise HLSL. ALLEGRO_SHADER_AUTO requires that there is a current display set on the calling thread. This function can return NULL if Allegro was built without support for shaders of the selected platform.
SINCE¶
5.1.6
SEE ALSO¶
Allegro reference manual |