table of contents
stop_sample(3) | Allegro manual | stop_sample(3) |
NAME¶
stop_sample - Stops a sample from playing. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
void stop_sample(const SAMPLE *spl);
DESCRIPTION¶
Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().
SEE ALSO¶
version 4.4.3 | Allegro |