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    | stop_sample(3) | Allegro manual | stop_sample(3) | 
NAME¶
stop_sample - Stops a sample from playing. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
void stop_sample(const SAMPLE *spl);
DESCRIPTION¶
Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().
SEE ALSO¶
| version 4.4.3 | Allegro |