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draw_sprite_ex(3) Allegro manual draw_sprite_ex(3)

NAME

draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip);

DESCRIPTION

Draws the sprite image onto the destination bitmap using the specified mode argument, optionally flipping the sprite in the orientation specified by flip argument. The mode argument defines how is sprite going to be drawn on the destination bitmap:


DRAW_SPRITE_NORMAL - draws a masked sprite, like draw_sprite()
DRAW_SPRITE_LIT - draws a tinted sprite, like draw_lit_sprite()
DRAW_SPRITE_TRANS - draws a blended sprite, like draw_trans_sprite()

The flip argument defines the flipping orientation:


DRAW_SPRITE_NO_FLIP = 0 - do not perform flipping
DRAW_SPRITE_H_FLIP - flip horizontally
DRAW_SPRITE_V_FLIP - flip vertically
DRAW_SPRITE_VH_FLIP - flip both vertically and horizontally

SEE ALSO

draw_sprite(3), draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_trans_sprite(3), draw_lit_sprite(3), extrans2(3)

version 4.4.3 Allegro