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destroy_compiled_sprite(3) Allegro manual destroy_compiled_sprite(3)

NAME

destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION

Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.

SEE ALSO

get_compiled_sprite(3)

version 4.4.3 Allegro