table of contents
destroy_compiled_sprite(3) | Allegro manual | destroy_compiled_sprite(3) |
NAME¶
destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
DESCRIPTION¶
Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.
SEE ALSO¶
version 4.4.3 | Allegro |