table of contents
d_check_proc(3) | Allegro manual | d_check_proc(3) |
NAME¶
d_check_proc - Dialog procedure implementing a check box object. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
int d_check_proc(int msg, DIALOG *d, int c);
DESCRIPTION¶
This is an example of how you can derive objects from other objects. Most of the functionality comes from d_button_proc(), but it displays itself as a check box. If the d1 field is non-zero, the text will be printed to the right of the check, otherwise it will be on the left.
Note: the object width should allow space for the text as well as the check box (which is square, with sides equal to the object height).
SEE ALSO¶
version 4.4.3 | Allegro |