table of contents
POLYTYPE_GCOL(3) | Allegro manual | POLYTYPE_GCOL(3) |
NAME¶
POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
#define POLYTYPE_GCOL
DESCRIPTION¶
A single-color gouraud shaded polygon. The colors for each vertex are taken from the `c' value, and interpolated across the polygon. This is very fast, but will only work in 256-color modes if your palette contains a smooth gradient between the colors. In truecolor modes it interprets the color as a packed, display-format value as produced by the makecol() function.
SEE ALSO¶
version 4.4.3 | Allegro |