table of contents
MENU(3) | Allegro manual | MENU(3) |
NAME¶
MENU - Stores the entries of a menu. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
typedef struct MENU
DESCRIPTION¶
char *text; - the text to display for the menu item
int (*proc)(void); - called when the menu item is clicked
struct MENU *child; - nested child menu
int flags; - disabled or checked state
void *dp; - pointer to any data you need
Structure used to hold an entry of a menu. Read chapter "GUI routines", section "GUI menus" for a description on how to obtain/use this structure.
SEE ALSO¶
version 4.4.3 | Allegro |