table of contents
GLMARK2(1) | General Commands Manual | GLMARK2(1) |
NAME¶
glmark2 - OpenGL (ES) 2.0 benchmark suite
SYNOPSIS¶
glmark2 [options]
DESCRIPTION¶
glmark2 is a benchmark for OpenGL (ES) 2.0. It only uses the subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0.
OPTIONS¶
- -b, --benchmark BENCH
- A benchmark to run: 'scene(:opt1=val1)*' (the option can be used multiple times)
- -f, --benchmark-file FILE
- Load benchmarks to run from a file containing a list of benchmark descriptions (one per line) (the option can be used multiple times)
- --validate
- Run a quick output validation test instead of running the benchmarks
- --data-path PATH
- Path to glmark2 models, shaders and textures
- --frame-end METHOD
- How to end a frame [default,none,swap,finish,readpixels]
- --swap-mode MODE
- How to swap a frame, all modes supported only in the DRM flavor, 'fifo' available in all flavors to force vsync [default,immediate,mailbox,fifo]
- --off-screen
- Render to an off-screen surface
- --visual-config
- The visual configuration to use for the rendering target: ´id=ID:red=R:green=G:blue=B:alpha=A:buffer=BUF:stencil=STENCIL:samples=SAMPLES'. The parameters may be defined in any order, and any omitted parameters assume a default value of '0' (id, samples), -1 (stencil) or '1' (red, green, blue, alpha, buffer). If 'id' is set to a non-zero value, all other parameters are ignored
- --good-config
- Require a config that meets all the requested component requirements (see --visual-config)
- --reuse-context
- Use a single context for all scenes (by default, each scene gets its own context)
- -s, --size WxH
- Size of the output window (default: 800x600)
- --fullscreen
- Run in fullscreen mode (equivalent to --size -1x-1)
- --results RESULTS
- The types of results to report for each benchmark, as a ':' separated list [fps,cpu,shader]
- --results-file RESULTS-FILE
- The file to save the results to, in the format determined by the file extension [csv,xml]
- --winsys-options OPTS
- A list of 'opt=value' pairs for window system specific options, separated by ':'
- -l, --list-scenes
- Display information about the available scenes and their options
- --show-all-options
- Show all scene option values used for benchmarks (only explicitly set options are shown by default)
- --run-forever
- Run indefinitely, looping from the last benchmark back to the first
- --annotate
- Annotate the benchmarks with on-screen information (same as -b :show-fps=true:title=#info#)
- -d, --debug
- Display debug messages
- --version
- Display program version
- -h, --help
- Display help
BENCHMARKS¶
glmark2 offers a suite of scenes that can be used to measure many aspects of OpenGL (ES) 2.0 performance. The way in which each scene is rendered is configurable through a set of options. To get the available scenes and their acceptable options you can use the -l, --list-scenes command line option.
In glmark2, a benchmark is defined as a scene plus a set of option values. You can specify the list and order of the benchmarks to run by using the -b, --benchmark command line option (possibly multiple times). If no benchmarks are specified, a default set of benchmarks is used. If a benchmark option is not specified it assumes its default value (listed with -l, --list-scenes).
As a special case, a benchmark description string is allowed to not contain a scene name (i.e. to start with ':'). In this case, any specified option values are used as the default values for benchmarks following this description string.
EXAMPLES¶
To run the default benchmarks:
To run a benchmark using scene 'shading' with a 'duration' of
'5.0' seconds and
'shading' of type 'phong':
To run a series of benchmarks use the -b, --benchmark command line option multiple times:
To set default option values for benchmarks:
AUTHOR¶
glmark2 was written by Alexandros Frantzis and Jesse Barker based on the original glmark by Ben Smith.
January 2023 | glmark2 2023.01 |