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GDAL_RETILE(1) GDAL GDAL_RETILE(1)

NAME

gdal_retile - Retiles a set of tiles and/or build tiled pyramid levels.

SYNOPSIS

gdal_retile [--help] [--help-general]

[-v] [-co <NAME>=<VALUE>]... [-of <out_format>] [-ps <pixelWidth> <pixelHeight>]
[-overlap <val_in_pixel>]
[-ot {Byte/Int8/Int16/UInt16/UInt32/Int32/Float32/Float64/
CInt16/CInt32/CFloat32/CFloat64}]'
[ -tileIndex <tileIndexName> [-tileIndexField <tileIndexFieldName>]]
[-csv <fileName> [-csvDelim <delimiter>]]
[-s_srs <srs_def>] [-pyramidOnly]
[-r {near|bilinear|cubic|cubicspline|lanczos}]
-levels <numberoflevels>
[-useDirForEachRow] [-resume]
-targetDir <TileDirectory> <input_file> <input_file>...


DESCRIPTION

This utility will retile a set of input tile(s). All the input tile(s) must be georeferenced in the same coordinate system and have a matching number of bands. The geotransform matrix of input tiles must not contain rotation terms.

Optionally pyramid levels are generated. All pyramid levels are generated from the input tiles (not from previous levels).

It is possible to generate shape file(s) for the tiled output.

If your number of input tiles exhausts the command line buffer, use the general --optfile option

NOTE:

gdal_retile is a Python utility, and is only available if GDAL Python bindings are available.


Show this help message and exit

--help-general
Gives a brief usage message for the generic GDAL commandline options and exit.

The directory where the tile result is created. Pyramids are stored in sub-directories numbered from 1. Created tile names have a numbering schema and contain the name of the source tiles(s)

Select the output format. Starting with GDAL 2.3, if not specified, the format is guessed from the extension (previously was GTiff). Use the short format name.

Many formats have one or more optional creation options that can be used to control particulars about the file created. For instance, the GeoTIFF driver supports creation options to control compression, and whether the file should be tiled.

The creation options available vary by format driver, and some simple formats have no creation options at all. A list of options supported for a format can be listed with the --formats command line option but the documentation for the format is the definitive source of information on driver creation options. See Raster drivers format specific documentation for legal creation options for each format.


Force the output image bands to have a specific data type supported by the driver, which may be one of the following: Byte, Int8, UInt16, Int16, UInt32, Int32, UInt64, Int64, Float32, Float64, CInt16, CInt32, CFloat32 or CFloat64.

Pixel size to be used for the output file. If not specified, 256 x 256 is the default

Overlap in pixels between consecutive tiles. If not specified, 0 is the default

New in version 2.2.


Number of pyramids levels to build.

Generate verbose output of tile operations as they are done.

No retiling, build only the pyramids

Resampling algorithm, default is near

Source spatial reference to use. The coordinate systems that can be passed are anything supported by the OGRSpatialReference.SetFromUserInput() call, which includes EPSG, PCS, and GCSes (i.e. EPSG:4296), PROJ.4 declarations (as above), or the name of a .prj file containing well known text. If no srs_def is given, the srs_def of the source tiles is used (if there is any). The srs_def will be propagated to created tiles (if possible) and to the optional shape file(s)

The name of shape file containing the result tile(s) index

The name of the attribute containing the tile name

The name of the csv file containing the tile(s) georeferencing information. The file contains 5 columns: tilename,minx,maxx,miny,maxy

The column delimiter used in the CSV file, default value is a semicolon ";"

Normally the tiles of the base image are stored as described in -targetDir. For large images, some file systems have performance problems if the number of files in a directory is too big, causing gdal_retile not to finish in reasonable time. Using this parameter creates a different output structure. The tiles of the base image are stored in a sub-directory called 0, the pyramids in sub-directories numbered 1,2,.... Within each of these directories another level of sub-directories is created, numbered from 0...n, depending of how many tile rows are needed for each level. Finally, a directory contains only the tiles for one row for a specific level. For large images a performance improvement of a factor N could be achieved.

Resume mode. Generate only missing files.

AUTHOR

Christian Mueller <christian.mueller@nvoe.at>

COPYRIGHT

1998-2024

November 1, 2024