crispy-server(6) | Games Manual | crispy-server(6) |
NAME¶
crispy-server - dedicated server for crispy-doom
SYNOPSIS¶
crispy-server [OPTIONS]
DESCRIPTION¶
Crispy Doom is a modern doom engine designed to behave as similar to the original doom game as is possible.
crispy-server is a dedicated server for Crispy. It is equivalent to running crispy-doom with the "-dedicated" option.
Game options are not specified to the server, which merely acts to
retransmit data between players in the game; parameters for the game should
be specified by the first player to connect to the server, who is designated
the controlling player.
OPTIONS¶
- -ignoreversion
- Ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all.
- -port <n>
- Use the specified UDP port for communications, instead of the default (2342).
- -privateserver
- Don't register with the global master server.
- -servername <name>
- Specify a name for the server.
SEE ALSO¶
crispy-doom(6), crispy-setup(6)
AUTHOR¶
Chocolate Doom is written and maintained by Simon Howard.
This manual was written by Jonathan Dowland.
COPYRIGHT¶
Copyright © id Software Inc. Copyright © 2005-8
Simon Howard.
This is free software. You may redistribute copies of it under the terms of
the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
There is NO WARRANTY, to the extent permitted by law.