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MIX_LoadAudioWithProperties(3) SDL_mixer3 FUNCTIONS MIX_LoadAudioWithProperties(3)

NAME

MIX_LoadAudioWithProperties - Load audio for playback through a collection of properties.

SYNOPSIS

#include <SDL3_mixer/SDL_mixer.h>
MIX_Audio * MIX_LoadAudioWithProperties(SDL_PropertiesID props);

DESCRIPTION

Please see MIX_LoadAudio_IO() for a description of what the various LoadAudio functions do. This function uses properties to dictate how it operates, and exposes functionality the other functions don't provide.

SDL_PropertiesID are discussed in
⟨URL: ⟩
.

These are the supported properties:

MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER: a pointer to an SDL_IOStream to be used to load audio data. Required. This stream must be able to seek!

MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN: true if SDL_mixer should close the SDL_IOStream before returning (success or failure).

MIX_PROP_AUDIO_LOAD_PREDECODE_BOOLEAN: true if SDL_mixer should fully decode and decompress the data before returning. Otherwise it will be stored in its original state and decompressed on demand.

MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER: a pointer to a MIX_Mixer, in case steps can be made to match its format when decoding. Optional.

MIX_PROP_AUDIO_LOAD_SKIP_METADATA_TAGS_BOOLEAN: true to skip parsing metadata tags, like ID3 and APE tags. This can be used to speed up loading _if the data definitely doesn't have these tags_. Some decoders will fail if these tags are present when this property is true.

MIX_PROP_AUDIO_DECODER_STRING: the name of the decoder to use for this data. Optional. If not specified, SDL_mixer will examine the data and choose the best decoder. These names are the same returned from MIX_GetAudioDecoder().

Specific decoders might accept additional custom properties, such as where to find soundfonts for MIDI playback, etc.

FUNCTION PARAMETERS

a set of properties on how to load audio.

RETURN VALUE

Returns an audio object that can be used to make sound on a mixer, or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL_mixer 3.0.0.

SEE ALSO

MIX_DestroyAudio(3), MIX_SetTrackAudio(3), MIX_LoadAudio(3), MIX_LoadAudio_IO(3)

SDL_mixer 3.2.0 SDL_mixer