table of contents
SDL_zero(3) | SDL3 FUNCTIONS | SDL_zero(3) |
NAME¶
SDL_zero - Clear an object's memory to zero.
SYNOPSIS¶
#include <SDL3/SDL_stdinc.h>
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
DESCRIPTION¶
This is wrapper over SDL_memset that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner.
This requires an object, not a pointer to an object, nor an array.
MACRO PARAMETERS¶
- x
- the object to clear.
THREAD SAFETY¶
It is safe to call this macro from any thread.
AVAILABILITY¶
This macro is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |