table of contents
SDL_rand_r(3) | SDL3 FUNCTIONS | SDL_rand_r(3) |
NAME¶
SDL_rand_r - Generate a pseudo-random number less than n for positive n
HEADER FILE¶
Defined in SDL3/SDL_stdinc.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Sint32 SDL_rand_r(Uint64 *state, Sint32 n);
DESCRIPTION¶
The method used is faster and of better quality than rand()%n . Odds are roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and much worse as n gets bigger.
Example: to simulate a d6 use SDL_rand_r(state,6)+1 The +1 converts 0..5 to 1..6
If you want to generate a pseudo-random number in the full range of Sint32, you should use: (Sint32) SDL_rand_bits_r (state)
There are no guarantees as to the quality of the random sequence produced, and this should not be used for security (cryptography, passwords) or where money is on the line (loot-boxes, casinos). There are many random number libraries available with different characteristics and you should pick one of those to meet any serious needs.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a random value in the range of [0 .. n-1].
THREAD SAFETY¶
This function is thread-safe, as long as the state pointer isn't shared between threads.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_rand(3), •(3), SDL_rand_bits_r(3), •(3), SDL_randf_r(3)
SDL 3.1.6 | Simple Directmedia Layer |