table of contents
SDL_assert(3) | SDL3 FUNCTIONS | SDL_assert(3) |
NAME¶
SDL_assert - An assertion test that is normally performed only in debug builds.
HEADER FILE¶
Defined in SDL3/SDL_assert.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
DESCRIPTION¶
This macro is enabled when the SDL_ASSERT_LEVEL
is >= 2, otherwise it is disabled. This is meant to only do these tests in
debug builds, so they can tend to be more expensive, and they are meant to
bring everything to a halt when they fail, with the programmer there to
assess the problem.
In short: you can sprinkle these around liberally and assume they will evaporate out of the build when building for end-users.
When assertions are disabled, this wraps condition in a sizeof operator, which means any function calls and side effects will not run, but the compiler will not complain about any otherwise-unused variables that are only referenced in the assertion.
One can set the environment variable " SDL_ASSERT " to one of several strings ("abort", "break", "retry", "ignore", "always_ignore") to force a default behavior, which may be desirable for automation purposes. If your platform requires GUI interfaces to happen on the main thread but you're debugging an assertion in a background thread, it might be desirable to set this to "break" so that your debugger takes control as soon as assert is triggered, instead of risking a bad UI interaction (deadlock, etc) in the application.
THREAD SAFETY¶
It is safe to call this macro from any thread.
AVAILABILITY¶
This macro is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |