table of contents
SDL_WriteSurfacePixelFloat(3) | SDL3 FUNCTIONS | SDL_WriteSurfacePixelFloat(3) |
NAME¶
SDL_WriteSurfacePixelFloat - Writes a single pixel to a surface.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
DESCRIPTION¶
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
FUNCTION PARAMETERS¶
- surface
- the surface to write.
- x
- the horizontal coordinate, 0 <= x < width.
- y
- the vertical coordinate, 0 <= y < height.
- r
- the red channel value, normally in the range 0-1.
- g
- the green channel value, normally in the range 0-1.
- b
- the blue channel value, normally in the range 0-1.
- a
- the alpha channel value, normally in the range 0-1.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |