table of contents
SDL_WriteSurfacePixelFloat(3) | SDL3 FUNCTIONS | SDL_WriteSurfacePixelFloat(3) |
NAME¶
SDL_WriteSurfacePixelFloat - Writes a single pixel to a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
DESCRIPTION¶
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
FUNCTION PARAMETERS¶
- surface
- the surface to write.
- x
- the horizontal coordinate, 0 <= x < width.
- y
- the vertical coordinate, 0 <= y < height.
- r
- the red channel value, normally in the range 0-1.
- g
- the green channel value, normally in the range 0-1.
- b
- the blue channel value, normally in the range 0-1.
- a
- the alpha channel value, normally in the range 0-1.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |