table of contents
SDL_WriteSurfacePixel(3) | SDL3 FUNCTIONS | SDL_WriteSurfacePixel(3) |
NAME¶
SDL_WriteSurfacePixel - Writes a single pixel to a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION¶
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Like SDL_MapRGBA , this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |