table of contents
SDL_TextureAccess(3type) | SDL3 DATATYPES | SDL_TextureAccess(3type) |
NAME¶
SDL_TextureAccess - The access pattern allowed for a texture.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ } SDL_TextureAccess;
AVAILABILITY¶
This enum is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |