table of contents
SDL_StorageReady(3) | SDL3 FUNCTIONS | SDL_StorageReady(3) |
NAME¶
SDL_StorageReady - Checks if the storage container is ready to use.
SYNOPSIS¶
#include <SDL3/SDL_storage.h>
bool SDL_StorageReady(SDL_Storage *storage);
DESCRIPTION¶
This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
FUNCTION PARAMETERS¶
- storage
- a storage container to query.
RETURN VALUE¶
Returns true if the container is ready, false otherwise.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |