table of contents
SDL_ShowMessageBox(3) | SDL3 FUNCTIONS | SDL_ShowMessageBox(3) |
NAME¶
SDL_ShowMessageBox - Create a modal message box.
HEADER FILE¶
Defined in SDL3/SDL_messagebox.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
DESCRIPTION¶
If your needs aren't complex, it might be easier to use
SDL_ShowSimpleMessageBox .
This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.
This function may be called at any time, even before
SDL_Init (). This makes it useful for reporting errors like a failure to create a renderer or OpenGL context.
On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.
Note that if SDL_Init () would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can.
FUNCTION PARAMETERS¶
- messageboxdata
- the SDL_MessageBoxData
structure with title, text and other options. - the pointer to which user id of hit button should be copied.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |