table of contents
SDL_SetiOSAnimationCallback(3) | SDL3 FUNCTIONS | SDL_SetiOSAnimationCallback(3) |
NAME¶
SDL_SetiOSAnimationCallback - Use this function to set the animation callback on Apple iOS.
SYNOPSIS¶
#include <SDL3/SDL_system.h>
bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
DESCRIPTION¶
The function prototype for callback is:
-
void callback(void *callbackParam);
Where its parameter, callbackParam, is what was passed as callbackParam to SDL_SetiOSAnimationCallback().
This function is only available on Apple iOS.
For more information see:
https://wiki.libsdl.org/SDL3/README/ios
Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.
Details on main callbacks are here:
FUNCTION PARAMETERS¶
- window
- the window for which the animation callback should be set.
- interval
- the number of frames after which callback will be called.
- callback
- the function to call for every frame.
- callbackParam
- a pointer that is passed to callback.
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |